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Development of a system based on 3D vision, interactive virtual environments, ergonometric signals and a humanoid for stroke rehabilitation.

Abstract
This paper presents a stroke rehabilitation (SR) system for the upper limbs, developed as an interactive virtual environment (IVE) based on a commercial 3D vision system (a Microsoft Kinect), a humanoid robot (an Aldebaran's Nao), and devices producing ergonometric signals. In one environment, the rehabilitation routines, developed by specialists, are presented to the patient simultaneously by the humanoid and an avatar inside the IVE. The patient follows the rehabilitation task, while his avatar copies his gestures that are captured by the Kinect 3D vision system. The information of the patient movements, together with the signals obtained from the ergonometric measurement devices, is used also to supervise and to evaluate the rehabilitation progress. The IVE can also present an RGB image of the patient. In another environment, that uses the same base elements, four game routines--Touch the balls 1 and 2, Simon says, and Follow the point--are used for rehabilitation. These environments are designed to create a positive influence in the rehabilitation process, reduce costs, and engage the patient.
AuthorsJuan Manuel Ibarra Zannatha, Alejandro Justo Malo Tamayo, Angel David Gómez Sánchez, Jorge Enrique Lavín Delgado, Luis Eduardo Rodríguez Cheu, Wilson Alexander Sierra Arévalo
JournalComputer methods and programs in biomedicine (Comput Methods Programs Biomed) Vol. 112 Issue 2 Pg. 239-49 (Nov 2013) ISSN: 1872-7565 [Electronic] Ireland
PMID23827333 (Publication Type: Journal Article, Research Support, Non-U.S. Gov't)
CopyrightCopyright © 2013 Elsevier Ireland Ltd. All rights reserved.
Topics
  • Arm (physiopathology)
  • Biomechanical Phenomena
  • Electromyography
  • Ergonomics
  • Humans
  • Man-Machine Systems
  • Robotics
  • Stroke (physiopathology)
  • Stroke Rehabilitation
  • User-Computer Interface

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